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THE SHORES OF EVENDIM: COMING SOON!

Ooh exciting, new skills, quests, zones, and ENTS! 

Here's the press release - Champions, get ready to /dance1

The greatest fantasy of all time continues to expand! Beginning in May, heroes can adventure to the shores of Evendim, the first free update to The Lord of the Rings Online.

Less than a month after the launch of the most complete and authentic recreation of Middle-earth, Turbine will deliver the first of many significant expansions to game. Beginning with Book 9: Evendim players will have an enormous new area to explore with over 60 new quests to complete. There are also major improvements to the popular music and monster play systems along with the first major raid in the game.

About 100 miles north of the Shire, in northern Eriador, lies the vast region of Evendim. The region is dominated by a large lake named Nenuial, the “Lake of the Twilight.” On the southern shore of the lake lies the ancient abandoned city of Annúminas—the former capital of the kingdom of Arnor. Legends of great wealth and powerful artifacts amidst the ruins of the capital are well known amongst the Free Peoples, and now these legends are beginning to attract the attention of evil creatures and the nefarious forces lurking in Angmar.

As the Fellowship continues its preparations to leave Rivendell, Aragorn is preparing to re-forge Narsil—the sword that cut the One Ring from Sauron’s hand—into Anduril, Flame of the West. For the light to be returned to the blade, a relic must be found in the ancient tombs of Annúminas.

There are reports of an Ent roaming the forest of the Twilight Hills looking for the long-missing Entwives. He has dwelt in these hills since before the army of the last Alliance moved through to defeat Angmar and knows something of the events of that age.

Players are challenged to protect the valuables of the abandoned city; to defy Angmar’s encroaching grip on Annúminas; and to aid Aragorn in his quest to re-forge Narsil.

Key Features:

Stuart Renton :: 11. May 2007 @ 22:34 - Comments (0) - Lord of the Rings Online
NEW WORLD FOR MIDDLE EARTH: GILRAIN

Well, it's been on everyone's lips: just how well is The Lord of the Rings Online really doing?

All this back-patting from Codemasters / Turbine, yet no signs that the game is performing in accordance with their congratulatory promotion. 

Until now...

An EU server is opening soon - Gilrain - the first of, hopefully, many.

I must say that the servers do look rather crowded. My server last night was jam-packed with folks in Bree, making it almost unplayable!

So this is good news! 

So if you are starting a new char, this is the server to join!

Stuart Renton :: 11. May 2007 @ 10:55 - Comments (3) - Lord of the Rings Online
EXPLORING MIDDLE EARTH - THE REVIEW

So, I've been playing LOTRO for seven days now. Well, actually, it was only five because the servers were down for two days.

My time in Middle Earth is now complete and it's time for my review. 

Now, I want to start by saying that we live in a competitive age. There are tonnes of MMOs out there and a game has to be really good these days to compete. It has to be at least as good as its competition, and lately, that standard has been high indeed. The Lord of the Rings: Shadows of Angmar is Turbine's fourth attempt at a massively multiplayer online game - with the emphasis being on the massive part.

Launch Impressions: I don't think the launch was particularly impressive. The servers were all over the place with a great deal of down time. I couldn't play at all for two of the seven days of my play time. I know there's a good amount of patience to be had at the start of any new game, but really, that's unacceptable. I work in project management and if the servers I'd installed had these problems, I'd be out of a job. Yet we accept the shoddy service in MMOs - not quite sure why.

That said, on to the review.

I'm going to put the summary at the start, because I can start there and work backward. The game is good, with the potential to be fantastic, but there are some annoying niggles which prevent it from greatness, and which may stop it from ever being the game it deserves to be.

Note: I feel that other reviews have perhaps been overly generous, whether that's because it's the Lord of the Rings, or because of kindness toward Turbine's previous releases (that have been less than favourable), or simply because they love the game, I can't say, but here are my honest and unbiased comments.

DISCLAIMER: I am NOT a World of Warcraft fan. I don't even play the game. I find it the lowest common denominator of MMos. But I can see why it was so massively successul and those thoughts will filter into this review.

Atmosphere: I'm starting with this because it's so great. In this area the game has no competition. The world feels alive. It's totally in keeping with the books and there really is a lot to see and do. Nothing like seeing the party field behind Bag End for the first time, or a hulking cave troll - just like the movie (even though it's not supposed to have anything to do with the movies). The Nazgul are abroad, working their nefarious schemes and the flavour of Middle Earth is everywhere. It all looks so beautiful and it's totally immersive - far more so than any other game!

Graphic Engine: Of most importance is the game's engine. I'm going to talk about this a lot - it's the first thing you see when you start up a game and the tool you have to use every moment you play. Turbine's engine is great, but it just doesn't feel finished to me. It's neither smooth nor particularly polished. There are no apparent bugs, but when you're gliding across the floor while being attacked, that needs some work.

I am going to talk about the Warcraft engine now. The reason WOW was so very successful was that the engine was so beautiful. It was immediately accessible to whoever you were - old or new gamer. Regardless of game play, the engine was stable and polished - it just felt 'right'. Other games haven't quite managed to get that balance in their engines. LOTRO feels ever so slightly clunky and some things (like targetting) are more work than they need to be. I also had trouble with emotes and the chat engine isn't as polished as it should be (but Turbine have had trouble with that in the past)  

That said, it is a perfectly serviceable engine, derived from AC2. I'd have preferred a new engine, but this one does the trick.

But by far the most irritating thing about the combat system is this: all of your powers are on a time delay, which means when you click on an icon, there's a time period between that click and the ability coming into effect. This takes away any sense of realism from the combat and makes it more of a generic point and click combat. I noticed on many occasions that I'd clicked on a potion to use it, and yet I'd died before I'd even had a chance to drink it, because the engine was off doing something else (I was swinging my staff or generally whirling about). The pacing just feels wrong here. I'd have preferred a more intuitive combat system, but this is clearly just a matter of preference and will take some getting used to.

Questing:  There are so many quests in Middle Earth. Really, the world is filled with them. The Shire is crammed with quests of all kinds, from the generic take X here or kill X creatures, to the more unusual, like pie eating contests. There are a lot of new and fun quests and it's the difference in quests which makes the game interesting and really detracts from other games of its type. The epic quest line in particular is fantastic and the story is exactly what you'd expect it to be from a game based on Tolkien's work.

People have complained that the quests are too vague, but who wants handholding? There are other games like that that walk you through the quests (even telling you exactly where to go on your minimap). When a quest giver says: "oh, somewhere to the north", people this is GOOD. It means you have to explore, to take time finding that person. Really, if you can't be bothered to look, then you're in the wrong game. I hear people ask all day long where X is - something I found after two minutes of exploration.

It seems people want spoon feeding throughout their games.

Classes: I've only played the Loremaster to level 15, and I thought the whole statement of 'there are no wizards in this game' was an utterly shameless promotion. Loremasters are absolutely the same as mages in any other game. They've got fire spells which they throw, and debuffs and all the staple spells of wizards. I just fail to see how they're any different. Loremasters seem very weak, and they're not perhaps as much fun as I'd hoped they be. Certainly, most other classes can kill things in a fraction of the time of the loremaster - but I have a feeling their time will come at higher levels.

The classes are fun, and lots of them make naughty sex noises in combat - which is good for any game!

Monster Play: Is phenomenal. Such a great concept. If Turbine don't improve and enhance it with as much care as they've done the rest of the game, this will be a concept lost on many, but for now it's fantastic and filled with potential. The PVPers will love Monster Play - if they ever get to see it!

Lag: I've encountered some lag in Bree and other populated areas. I don't tend to experience lag in other games, so this was something of a disappointment. I get the feeling Turbine doesn't know how to properly code towns (they had lots of problems with AC2), hence the lag. I've heard this will be cleared up over time, so I can only hope so as right now Bree is a hard place to visit at busy times.

I also dislike the fact that all the buildings are instanced (update: it's actually called "zoning" - consider me corrected!). I know I've mentioned this before but it takes away from the atmosphere. I know Turbine have a problem with buildings in their engine (which was just another reason to code a new engine for this game), but it's purely cosmetic and I'm in favour of anything that makes the game run more smoothly (so long as it's not instanced worlds or zones).

Overall: LOTRO is a good if not, brilliant game. It's evocative and atmospheric and absolutely true to Tolkien's work. It's a decent distraction from other games and there's some true gems in there that really make this game stand out. Deeds are great fun, there's so much to do, not only do you level up, but you can collect deeds from various areas, which give you new titles. Collecting them all would be an achievement! Crafting is decent, and the questing is a joy to play.

I got lots of comments about my very first comment on day one that "People were comparing LOTRO to WOW", well that's only natural, and my experience so far is that I've tried to get my WOW playing friends to sample LOTRO and, they've all said: It's good, but the game play isn't as good as WOW. So this is a serious hurdle the developers have to overcome.

My friends like the game and the look of the world, but they universally felt that it doesn't  play as well as Warcraft. In this day and age, to be competitive a game needs to be AS GOOD as the benchmark (which is Warcraft). The engine needs to be supremely playable and fun, too. It needs to be sturdy and resilient and I'm just not sure if LOTRO is up to that challenge. As I've said it's perfectly serviceable, but I think it'll turn off a lot of people by being just that little bit fiddly.

It's like having a car with power steering. You can never go back to standard drive, if you do, driving becomes hard work. Well it feels the same here.

So there you go, my review! Now that my 7 day trial has expired, will I be returning to Middle Earth? Absolutely! It's a great game with great potential. I think I'll give it a month, and then come back with the June patch. Maybe then Turbine will have had the time to correct those niggles, and you never know, maybe the combat will be on a more realistic timer - giving you some real oomph in combat (where blows feel like they're connecting). There's so much to see and do, I feel it would be an injustice not to get to Rivendell and to see all those sights that I've only dreamed about for so many years...

If Turbine can release content with their usual style, Middle Earth
will be an appealing place to spend the evening come the cool Autumn
nights.

From here, Middle Earth can only go from strength to strength.

Score: The Lord of the Rings Online: Shadows of Angmar scores a meaty 8 out of 10. Good, but with room for improvement!

To all those staunch Warcraft players I say this: give this game a try. It's well worth the price of the box for a genuinely thrilling month of play in a truly atmospheric world.

This is the last of my postings on The Lord of the Rings: Shadows of Angmar for the moment, I hope you've enjoyed them! I hop to see you all in Middle Earth in the near future.

Disagree with any part of this review? Let me know. Post your comments below.

Stuart Renton :: 5. May 2007 @ 11:19 - Comments (1) - Lord of the Rings Online
EXPLORING MIDDLE EARTH - DAY FIVE: THINGS TO DO IN MIDDLE EARTH

Rather than do another day’s write up of my time in Middle Earth, I
thought I’d try something different. So, for all those people saying
"there’s nothing to do in The Lord of the Rings Online", I say you’re wrong.

Here is my top 10 list of things to do in Middle Earth.

10. Jam: Play music and entertain the weary masses after a long days questing! There are a good number of instruments in Middle Earth, and more on the way. You will eventually be able to sing to your fellow comrades! Will Middle Earth soon be looking for the next Pop Idol?

9. Undying: Get to 20th level without dying and earn the coveted “Undying” Title.

8. Help a Stranger: Take time out to help people under your level. Help a newcomer to Middle Earth – you might just make a friend!

7. Go on a Raid: There are several raids in the game (many in Ettenmoors) and several to come! Do battle against the mightiest foes Middle Earth current has to offer.

6. Craft Something: Max out your skills – become a Master Crafter and proudly show off your title and wares.

5. Complete your Deeds Log: When you’ve finished questing, there’s still a lot more to accomplish. There are countless deeds to perform all across Middle Earth. Your Deed Log is brimming with things to do and see in order to gain those rare titles. Can you complete every Deed?

4. Questing: There are hundreds of quests in Middle Earth of a boggling variety from pie eating contests, to slaying beasties, to the epic quest line (for which you might need a few friends).

3. Follow the Ring / Exploring: There's so much to see. So many zones and wonders. You could visit Bilbo’s Stone Trolls, explore Rivendell, or see the sights of the great battle with Aragorn and the Nazgul on Weathertop… Or you could simply follow the quest that Frodo took all the way East from the doors of Bag End!

2. Monster Play: Create a monster, earn Destiny Points, and battle for the Enemy against the Free Peoples.

1. Role Play: After all, this IS a role playing game based on the grandaddy of fantasy role playing games.

Can you think of more things to do? Let me know.

Stuart Renton :: 2. May 2007 @ 09:32 - Comments (1) - Lord of the Rings Online
ABOUT DEEDS AND TITLES

Deeds earn you titles (which you can collect at your local
bard)
. Titles don’t do anything, they’re purely cosmetic. Here are just
some of the titles you could collect:
About Traits

Each character has the ability to equip traits earned while playing the game. These traits give the character a number of different bonuses or abilities. Any trait combination can be equipped as long as they have enough trait slots. Beginning at 7th level, the number of trait slots a character has is dependent on level.

There is a wide variety of traits, and they have multiple levels that can be earned as you progress through the game.

Traits can be easily switched and changed by visiting a bard found in most towns - although this costs money - which is in short supply.

Virtue traits are common amongst all races and classes, and can be earned by completing general goals such as killing a number of spiders, or completing enough quests in an area. These Traits generally improve your statistics, resistances, as well as enhancing your total morale or other statistics.

Class Traits are traits specific to a certain class. These are generally earned by using a class skill or power often enough, or meeting certain conditions with these skills often enough. (Such as achieving enough critical strikes with a certain skill.) These skills tend to improve the power of certain abilities, generally making them more effective.

Racial Traits are traits that are specific to each of the races. These traits confer special abilities or improvements to the user though there are several traits in this category per race, only a relatively limited number can be used at one time. However, since the traits vary based on how useful they are for the players class, this is not an issue.

Legendary Traits are rare and much harder to obtain, as a result, they confer stronger bonuses to the user than general traits do.

Stuart Renton :: 2. May 2007 @ 09:26 - Comments (0) - Lord of the Rings Online
SCREEN SHOTS - GRAPHICS

These were screenshots sent in to me showing the difference from a low-end graphics card to the very highest end.

You can even click on these pictures to study them in their full size! 

As a test, compare the blurry tiles in the foreground of picture 1 to that of picture 5. A HUGE difference!

1. Low Resolution 

Lowest Settings 

2. Medium Resolution

High Settings 

3. High Resolution

Very High Settings

4. Really, oh my goodness, High Resolution

Oh My God! Resolution 

Pretty impressive, if you ask me! 

Send me your screenshots! What's the best graphical settings we can see in The Lord of the Rings Online?

Stuart Renton :: 30. April 2007 @ 23:48 - Comments (0) - Lord of the Rings Online
80,000

I've had more than 80,000 unique hits to this column in the last week.

I wanted to say thanks to everyone who has read my colum, and who has taken the time to post comments.

Keep them coming. I want to hear your news and all the juicy gossip from Middle Earth. 

Stuart Renton :: 30. April 2007 @ 13:44 - Comments (2) - Lord of the Rings Online
EXPLORING MIDDLE EARTH - DAY FOUR – PART ONE: RACE FOR THE FINISH

I was asked to join a guild the other day. But before I could join, I have to 'prove' my worth by doing a quest with them, they wanted me to do something called an ‘Epic’ Quest.

Now, I had no idea what this meant at the time, and many of you might not, either. So when I detail the quest later, there will be a * * *SPOILER * * * section written over the bits that aren't safe to read.

Now I want to savour my time in Middle Earth; I don’t want to race through the quests at breakneck speed; I’ve been pottering about so far, and as far as I’m concerned that’s more than enough for me.

For those that don’t know, I was involved in a race to 60 on the Warcraft servers the moment they went live (at midnight) and it took me until my mid 40s to realise: what the HELL am I doing? I have a life, this is a game, not a job, and I’d like to savour what content there is left in this game rather than simply racing through it.

So that’s what I did there, and that’s what I’m doing here. Certainly, Middle Earth has a lot more content and a lot more to offer, so it’s well worth taking your time. After all, it’s the journey that counts (unless you’re currently close to 40th level in which case please don’t sleep until you’ve got to 40 and want to message me offering yourself up to my lovely spider in Monster Play – tee hee!)

So with the guild offer declined, I finally managed to get myself to Bree where I would soon find out about Epic quests on my own, without people rushing me through the content on a wild race to level 50.

The streets of Bree

The Streets of Bree 

Now, aside from some lag issues (which apparently are being sorted)
Bree looks amazing. Other game developers take note: this is how to make a PROPER town!

Again, Turbine have done a fantastic job of keeping Bree entirely
with the character and style of the books. It's a great place to visit! 

The only thing I don’t like are the fact that all the buildings are instanced – but that’s just a personal thing. I imagine it’s got something to do with the complexities of programming and makes the game run smoother and anything that does that is OK by me!

Finally, I found the Prancing Pony.

Prancing Pony

And here’s Barliman Butterbur, a fat innkeeper who only remembers his name because people shout it at him all day…

 The Prancing Pony

Bree by night. Simply gorgeous!

Bree By Night - Lovely 

My point here is that there's all this beautiful scenery, there are more quests than you can possibly shake a very large+5 Stick of Shaking at, yet people seem intent on racing through the content, only to reach the top level when they cry "there's no content!"

Well maybe if you slowed down, read the quests, enjoyed the journey, you wouldn't be so frustrated to have raced through the content, which really is a joy to play through. There are so many quests, and some of them really are incredibly charming, funny and even quite difficult.

In a MMO it's the journey that matters - this is especially true when the game is brand new and the developers are still finding their feet.

There's so much to do - but more on Things to Do In Middle Earth - later...
Stuart Renton :: 30. April 2007 @ 13:28 - Comments (0) - Lord of the Rings Online
EXPLORING MIDDLE EARTH - DAY FOUR - PART TWO: EPIC QUESTS

There are all kinds of quests in Middle Earth, but what strikes me as the most important quests are the Story Quests. Yes, there are the homogenous: “Take A Pie to the Party Field”, or “Kill Six Bears”, but by far the best quests, and where Turbine absolutely stands out, is with the Story Quests.

You begin with the Prologue, which sets the scene for Middle Earth and introduces some new evils to the world.

But first, some background. 

Note: What follows is only the ELF introduction; I’ve not yet played any of the others, but here’s a sample of how intricate and interesting the storylines are in Lord of the Rings Online.

If you remember way back to the introduction; that’s right, when you first started up the game and created your very first elf character, you began the game at the Refuge of Edhelion when all kind of bad things were happening.

Refuge of Edhelion - Aflame!

Now, the Refuge was being attacked by an evil dwarf-lord called Skorgrim Dourhand – and we will learn more of his evil later. You had to run through burning buildings, kill evil dwarves, only to finally discover that Skorgrim was seeking some mystical relics which were cloistered away deep within Edhelion.

Sadly, when Skorgrim tries to steal the relics, the building (ruined in the attack) collapses on him, killing both Skorgrim, and burying the relics forever.

Or so you thought …

Twelves Levels Later: The Epic Quest Line really is stunning. It began in Bree at the Prancing Pony, where I found Strider in his private chambers. He appraised me with his dark eyes, and at once, his face fell, as he was filled with shadow.

* * * SPOILER – DON’T READ ON IF YOU WANT TO PRESERVE THE MYSTERY OF THE FIRST PART OF THE ELF EPIC QUEST * * *
 
Apparently, the dwarf-lord Skorgrim was not slain in the destruction of the Refuge of Edhelion – oh no. As these things invariably do, the evil one survived to sew his wicked seeds anew, and this time, he’s hiding out with his evil cohorts in the Blackwold Camp. There he lurks, with a wicked shadow called Amdir. It is this shadow Strider could sense, and it is Amdir we seek to destroy.

Agreeing to help, I went off with Strider into the darkness of Chetwood where we met with Lenglinn and Torthann (lots of Ns at the ennd of nnames there!)

Elite Quest with Strider and Torthann

I had to accompany Torthann to investigate the shadow that surrounded Blackwold Keep. Together, Torthann and I went down into the darkness, where we encountered some bandits. Nothing too scary there, I hear you cry.

While a simple Loremaster, my combat skills were insufficient to defeat the bandits; instead I focused on keeping Torthann alive as we ventured ever deeper into Blackwold Keep.

Finally, the bandits slain, we fought our way to this huge stairway.

Stair Way ... but to What?

What I encountered on the other side surprised and thrilled me, for at the top, we encountered Amdir, Skorgrim, and a much greater threat: the Nazgul.

The Nazgul Are Abroad! 

It seemed that Skorgrim was in league with the darkest powers of Middle Earth – which can only mean one thing: that the Eye was upon us!

A cold mist enveloped the top of that stairway and the place we had found ourselves – Ost Baranor – was transformed into a realm of pure terror. We were frozen in place with fear as Skorgrim conducted his foul dealings with the wicked shadow. Thankfully, the Nazgul fled, leaving us with Skorgrim and Amdir, no longer a mere servant, for he arose from his funeral slab after making the ultimate sacrifice. The Nazgul had bestowed upon him the wicked power of the Dark Lord - transforming him into a fell wight!

Amdir's Transformation

No longer was he merely Amdir, but the fell shadow Cargul!

Battling the Great Wight Cargul 

Destroying the wight, we faced the unholy wrath of Skorgrim himself…
But we were victorious. My group and I shattered his power (I had to
come back a few times, with a group, to be sure to finally defeat the
evil of Amdir and Skorgrim).

Returning to Strider, we claimed our prize, but this all goes to show how in-depth the story is. Nazgul, evil minions, and the story goes on, for Skorgrim has his own dark masters, and what is his connection with the Dark Lord Sauron?

I’m sure I’ll find out in the fullness of time.

Overall, a surprising, thrilling, and really very evocative story. One of the best I’ve encountered in any MMO.

And this is just the beginning!

Stuart Renton :: 30. April 2007 @ 13:27 - Comments (0) - Lord of the Rings Online
CREDIT CARD CHARGES

There are some unfortunate reports of people being charged multiple times for their Lord of the Rings Online Lifetime subscription.

So make sure you check your credit card statements carefully in the foreseeable future.

I think this is pretty bad and Codemasters (the publisher for LOTRO) should get this cleared up as soon as possible.

Turbine have done a cracking job on this game, the last thing they need is their publisher cocking up any more than they already have.

So go check those statements! 

Been charged twice? Let me know. 

Stuart Renton :: 29. April 2007 @ 09:15 - Comments (0) - Lord of the Rings Online
DEVELOPERS' CHAT - HIGHLIGHTS

These are just some of the improvements mentioned in the last Developer's Chat. Consider these the highlights for your viewing pleasure!

There's no really hard and fast information here, but it is still an appetiser for what's to come... 

CONTENT

And lastly, complaints about the game being too easy: Think again. You’ve not sampled Carn Dûm yet!

GAME IMPROVEMENTS

GRAPHICAL IMPROVEMENTS

GENERAL UPDATES

GRAPHICAL UPDATES

And that's it! A lot of things covered there.

A lot of updates coming in the next expansion, barely two months away!

Stuart Renton :: 28. April 2007 @ 21:06 - Comments (0) - Lord of the Rings Online
EXPLORING MIDDLE EARTH - DAY THREE: MONSTER PLAY

Before I go on to my next exciting adventure, I wanted to show you just how amazing Middle Earth really is.

This is the Shire.

View of the Shire 

Just look at that rainbow!

Imagine sitting here with Gandalf, blowing smoke rings and discussing past adventures.

View from Bag End

Enjoy the simple and awesome beauty of Hobbiton. Notice the beautiful water effects on this glorious summer’s day.

The Shire River

Now I’m only playing the game on a crappy low-spec PC, and I can only imagine what Hobbiton would look like on a higher setting. In fact I long to see the game with the high-resolution textures on a really meaty top-end PC.

MESSAGE FROM THE DARK LORD

Something very interesting happened when I reached 10th level: I received a message from the dark powers when I found this. 

Scrying Pool 

This instrument of evil allowed me to peer into the depths of the Enemy’s mind - and allowed me access to Monster Play (MP). If you don’t know, monster play is a form of PVP where a player can assume the role of a monster and engage in battle with other players.

But it's also SO much more... 

Now, one thing I’ve learned about life is that people frequently dismiss things without trying them, and so many people have uttered: "Bah, LOTRO has no PVP."

I've heard it SO many times.

And boy are they wrong!

While it’s not PVP as you would expect, it’s new and innovative and fun and has a LOT of potential. In fact, it’s absolutely brilliant. I'd say it's more evocative and exciting than PVP in any other game.  

Once you access the Monster Play screen (and you must be 10th level or higher), you are presented with the five monsters you can play:

Monster Play 

Now they’re all level 50 monsters, so at the time of writing they’re FAR too potent for any normal player of Middle Earth to face – but that time will come.

Note: This is the first time I’ve been dying for those power levellers to
reach level 40 just so I can sink my fangs into their throats in
service of the Dark Lord, Sauron!

Be warned - this isn’t your Alliance vs. Horde stuff. You really feel like you’re playing a different game in a bloody and violent world. The stakes have changed, the very world has changed... Gone are the peaceful, fat hobbits - to be replaced by trolls and uruk-hai!

Wicked Trolls

I was so very surprised to be wandering among the wicked minions of Middle Earth. It’s very atmospheric and yet another string to this already accomplished game’s bow.

This is me as my wicked spider Varshk.

The Evil Spider Varshk 

Running really creeped me out!

When you log in as your monster, everything changes. For a start, the whole interface is darker, and you really feel, as you log into the Ettenmoors (one of the sites of the Dark Lord’s power) that you’re on the side of evil.

Here's a look at the Monster Play starter area.

Starter Area for Monster Play 

And here's your first quest giver.

Monster Play Quest Giver 

I wouldn't like to meet him on a dark night out... 

So, as there weren't any Free Peoples players of a high enough level to engage in PVP, I had to find something else to do. 

But what else is there to do in Monster Play?

Well, a lot, actually!

What surprised me the most was that you have quests to do as a monster (the Dark Lord has his dark schemes in place and you are a part of those plans to bring the shadow to Middle Earth). Quests earn you all kinds of juicy rewards (see below). 

Monster Play Quests

There are lots of quests - from poisoning the water supplies
of the Ettenmoors (mwa haa haa) to obtaining resources for the Dark Lord's evil schemes. Or you can ignore the quests altogether and go about gaily killing other players. Well, you can when they get their fingers out and actually get to a high enough level to pose a threat to you!

There’s a lot to do here and I had picked up 12 quests in the short
time I explored Monster Play.

It's good being mean! 

MONSTER PLAY REWARDS
So, apart from the sheer joy of slaughtering the Free Peoples of Middle Earth in bloody carnage, why would you bother with Monster Play?

Well, there are lots of advantages - they come in the form of:

•    Destiny Points
•    Rank
•    Renown & Infamy
•    Rating
•    Prestige
•    Perks

Destiny Points: Both your Free Peoples characters and monsters can earn Destiny Points (DPs), and both your monster and your Free Peoples characters can benefit from this pool of points. DPs can be used to purchase new skills, improvements to armour, extra damage, and so forth for your monster character. In addition, Free Peoples characters can spend them on Perks (see below).

Rank: Rank is a reflection of your standing and service to the Free Peoples as a normal character, and favour earned in service to Angmar's army as a monster character. Each type of character, monster or Free Peoples, can earn up to 15 of the available ranks (note I've no idea what these ranks are - yet!).

Renown & Infamy: Renown (for Free Peoples characters) and Infamy (for monsters) are similar to experience. Each time you defeat an enemy, whether solo, in a fellowship or in a raid, you earn an amount of Renown or Infamy largely based on the rating of the defeated foe. Earned Renown and Infamy are never lost, and continue to drive you closer to ever higher Ranks.  

Rating: Rating is a fluctuating number that rises and falls based on your victories and defeats in player vs. monster player combat (PvMP). The amount of rating points earned or lost depends on your rating and the rating of your opponent or opponents. A higher rating grants bonus Renown/Infamy from PvMP victories.

Prestige: Prestige is a visual representation of your Player Versus Monster Player (PvMP) rating. Prestige appears as a collection of stars surrounding your player portrait.

Perks: Perks are short-term buffs which benefit your Free Peoples characters, and can be used to boost your strength, increase your speed, and even give you more experience points. Perks are purchased with Destiny Points earned through monster play.

In Summary: There’s a lot to take in here and this is just the beginning. I know Turbine has plans to greatly enhance Monster Play, and as it’s already so fantastic (and a great amount of fun), there's so much potential.

I can see myself spending a LOT of time in Monster Play.

For those people who say: Bah LOTRO has nothing new to offer, I say look again! It has something better, something totally in-keeping with the mythology and the setting. Something far more atmospheric!

Monster Play is a brilliant idea.

Tomorrow: I really will make Bree, visit Aragorn, and face up against the evil Barrow Downs, but for now, here’s me logging as my spider on a rock. I really did feel very evil and I’ve heard there’s a MP Raid at 4:00pm today, so watch this space later for an update on how it went.

To all those Free Peoples players I say: why on earth are you reading this? You need to hurry to 40th level so I can bite off your heads and drink your blood! 

But for now, I'm going to log out, skulking, on this rock

Lurking Spider 

Stuart Renton :: 28. April 2007 @ 08:29 - Comments (1) - Lord of the Rings Online
NO UPDATE TODAY

The Lord of the Rings servers were down pretty much all day yesterday, so there's no update today.

I didn't get to play at all.

More updates tomorrow - I hope! 

Stuart Renton :: 27. April 2007 @ 09:30 - Comments (0) - Lord of the Rings Online
SERVER WOES

Yes, The Lord of the Rings servers are down, and with them, as reliable as clockwork are the forums posts: "Are the servers down?" 

Yes they are! 

So, to all those people worrying about the server downtime, I say this: it's completely natural. We've had this in every game since time began. The sky isn't falling.

It's a new game with new tech... These things happen. Frustrating, but part of the life of a MMO.

Do what I did and go for a long walk.

And then another...

It might take Turbine a while to bring up the servers, but they'll be back.

Which sucks when you have to spend three hours trying to write tomorrow's report...

Maybe I won't see the Barrow Downs and Bree after all... 

You could spend this time doing something productive, like, oh, I don't know, registering on my brand-new Forums and getting ready to win HUGE prizes!

Or something smiley

Stuart Renton :: 26. April 2007 @ 19:54 - Comments (0) - Lord of the Rings Online
EXPLORING MIDDLE EARTH - DAY TWO: HOBBITON

It's day two in Middle Earth. And my questing has taken me far from the safety of my starter area and into Hobbiton.

Here's me. My god I'm gorgeous!

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It's at this point since yesterday when you're expecting me to say something derisive about Turbine or how much this game is like World of Warcraft...

But you're wrong. I've put all of that behind me, and what I have noticed is this: while it's no secret that WOW was a game copied from the best bits of every other game, Lord of the Rings Online takes those improvements a step further. Everything has been improved, tweaked, and enhanced. And it's a better game for it. Yes, there is stuff that is missing, and there are some annoying niggles in the game engine, but on the whole, it's a superior product with lots of nifty and surprising features.

Note: People have asked me to document what those annoyances are, so here are some of them: I'd like to have seen footsteps in the snow and some of the animations are a little on the odd side. I find there's a general lack of emotes (the emote system is generally lacking). I find selecting people to look at them unreliable and fiddly, and the quest log divides up quests into whole regions, which, when those zones are very large, can make finding quests in your specific area difficult. I'd like to have seen more voice acting as I hear the same voices over and over...

Questing: I mentioned yesterday about the game's quests, and how dreary I found them. Well reaching Hobbiton, things couldn't have been more different.

In fact, I'm in love.

It's here that the game comes into its own. There's a wealth of new quests here, of all shapes and sizes and they're all in keeping with the lore of Middle Earth. Here are just some of the quests I had to do.

* Take a pie to the Green Dragon Tavern (avoiding hungry hobbits on the way).
* Save a farmer's chickens from ravenous wolves.
* Defend a hobbit from some hulking bears.
* Collect an old cooking recipe from a tavern.

All these quests serve to bring the game world to life, and better still, they go FAR from the oh-so-dull quests in other games. I really do think they were spectacular, massively removed from the 'kill twenty goblins and come back for your reward' or 'take this letter to X and return for your reward'.

If the game keeps going on like this I'll be very happy indeed.

I have to say again that the world feels very much alive. Hobbiton is incredibly atmospheric and seeing characters from the books come alive is simply wonderful (I'll take better screenshots tomorrow, I was so in awe of my new areas I kept forgetting to take pictures!)

Another fantastic surprise was that I finally worked out how to use the scroll that transports you back to a selected area of the map. I used mine to return me to the starting area, to discover a whole new set of quests had opened up to me - the world had moved on and things had changed from when I was previously there at level 1. This was very new and exciting and another major plus for the game.

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I noticed the game has a transport system where you can swiftly travel from place to place through a stable master. This is a great idea as running is slow and the world is very large. However, you have to explore these places first, so you can't just race off to Bree in your first hour of playing the game.

I got some criticism yesterday for saying that WOW has more content than LOTRO. This may be true, but what I've seen so far of Middle Earth, it's quality over quantity any day of the week, and some of the quests have been a pleasure, where I felt quest grind in WOW quite early on - you got bombarded with the same kinds of quests, which didn't change at all through the life of your character.

So, from what I've learned of LOTRO, there's a whole plethora of quests to come, from kidnappings, ambushes, and a lot more. Yes, there's still the kill ten wolves quest here, but they're just one of many, and many of them have other aspects to them (like kill ten giant frogs to get Lobelia (the pet frog!) to appear - she's terrified of the other frogs!). It's all good stuff and plays on the books very well indeed.

My Quest: While searching for Bree and the Prancing Pony, I got lost and found myself in the scary Frogmoors. While there, me and my trusty pet raven were ambushed by some huge frogs and I died.

Only I didn't really die, instead, I ran out of morale, which is this game's version of health. Morale is like your confidence, and attacks diminish it until you collapse, exhausted and have to retreat to a safer region. I like this idea a lot as it gets away from the endlessly resurrecting idea of other games.

So I abandoned the Frogmoors in search of Bree, only to fail dismally. The monsters got too tough and I lost my way entirely, so I had to go back and do more of the quests in Hobbiton. Oh what's a poor elf to do?

Here's me looking down at Celondim

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So, what did I learn in day two? That the game is a deceptive beastie. It plays great, it looks gorgeous, and that there's a whole load more to do under the surface than at first appears.

I don't think I'll ever love a game like I did with Asheron's Call. But The Lord of the Rings Online made me feel excited in a way I haven't since those early days. There's a lot to see and explore here, and while I know the Middle Earth map pretty well, the thrill of exploration is back.

Tomorrow I'll find Bree and I'll get to meet Aragorn and see what quests await me there. I'm hopeful that I'll even find myself a magical item one of these days.

The Nasgul are abroad and I know dark things are shifting in the shadows of Middle Earth.

So I'll be avoiding magic rings like the plague!

Watch this space!
Stuart :: 26. April 2007 @ 12:52 - Comments (0) - Lord of the Rings Online
EXPLORING MIDDLE EARTH - DAY ONE

I was given a trial account for the launch day of The Lord of the Rings Online. So, I thought I’d give you my opinion of my time in Middle Earth.

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Disclaimer: Call me grumpy but I’m reasonably anti-Turbine. I’ll never forgive them for allowing my hard-earned motes to be stolen in Asheron’s Call and for doing nothing about it! I’m also pretty frownsome (not actually a word) about the endless bugs in (the now deceased) Asheron’s Call 2. And of course, I’ll gloss entirely over Dungeons & Dragons Online – words fail me – nothing to see there!

So Turbine isn’t doing so well in my eyes. But along comes The Lord of the Rings Online: Shadows of Angmar, a meaty title for Turbine’s newest game and a chance to put all previous wrongs right! In a nutshell, this is a Massively Multiplayer Online (MMO) game set in J.R.R. Tolkein’s world famous setting of Middle Earth.

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Who hasn’t fantasized about romping through the Shire, getting a pint at the Prancing Pony, and facing up against the Nasgul at Weathertop?

Well, now you can…

It’s IMPOSSIBLE to write an article like this without comparing it to the other MMO currently in circulation, the BIG DADDY of gaming: World of Warcraft. World of Warcraft (WOW) currently has around eight million subscribers – all paying around nine pounds per month to quest in Blizzard’s virtual playground. So it’s only natural that Turbine wants a piece of the action.

With two failed releases under their belt, Turbine’s developers clearly sat down and took a different approach to this new game: they designed LOTRO to be as close to WOW as possible. In fact, the two games are eerily similar. A friend came in while I was playing today to note “Ooh the interface is just like WOW!”

And indeed it is. Turbine has copied the winning formula all the way, not just from the interface, but to every aspect of the game.

And that’d not a bad thing. If it ain’t broke, don’t fix it!

But, rather than reel off all the similarities between the two games, it’s best to say what’s different. There isn’t much, but one thing Turbine does better than anyone else, is story. Right from the outset, you are immersed into Tolkein’s world. Characters, script, story – LOTRO has it all! Defend Dwalin (remember him from The Hobbit?) as he faces off against a cult of wicked goblins, or as a hobbit, encounter some nefarious characters and even a terrifying Nasgul – all before you’ve learned your first skill!

It’s the story and attention to detail that makes this game such a fantastic tribute to Tolkein’s work.

So how did I find my time in Middle Earth, and did Turbine win me over?

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Well. I wasn’t drawn into the game at first. I just kept seeing how much like WOW it was. And to be honest, that’s a bit of a turnoff. I’d have liked to have seen a game that pushes forward the industry by being at least a little innovative, but there’s nothing like that here.

Yet once you move past that, you start to see what the game has to offer.

While most of LOTRO is standard MMO fare, there are some lovely touches, like titles. As your character performs actions in the world, they gain titles. For example, if you survive to level 5 without being slain, you gain the title "Wary”. There are countless titles, from Warg Slayer, to, I hope, Vanquisher of Nasgul!

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Exploration: I’m three hours in and I still haven’t found the Prancing Pony, or sampled Monster Play (which is this game's version of Player Versus Player (PVP) combat). I reckon I've barely scratched the surface. There’s a lot of regions to explore and each one fits perfectly into the setting.

Interface: The interface is easy to pick up. You can be going in minutes, and even a novice gamer will soon be effortlessly roaming Middle Earth. The interface is fully configurable, so you can change it as much as you like to your own standards.

Quests: Quests are make or break for me, and the majority of quests were disappointing. I had three: one to collect a horn from a giant Auroch, another to kill 6 lesser Aurochs and collect their meat, and a last one to kill 6 creatures. Hmm. Kill and collect quests. So nothing new there, either.

But what I found was that unlike WOW (whose quests remain duller than dishwater throughout) there are some truly cracking quests here. The “Defend Dwalin” quest was truly exciting, and there are others that are equally well scripted. There’s really nothing like this in any other game and if it continues to be as exciting, that alone will keep me playing just to see what happens next.

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In summary, LOTRO is well worth a closer look. It really is. With such an engrossing story, so visually appealing a world, and all those disenfranchised WOW players looking for the next big fix, how can it fail?

Only time will tell.

If you’re coming from WOW and want a refreshing change of pace, this is a tiny hop toward something new and fun. Just remember: it’s practically the same game you’ve been playing, only with no PVP combat, and substantially less content. But it's early days, and a with Turbine's track record at producing excellent content, the future for Middle Earth seems bright indeed.

However, with a game that’s almost nothing new, how long will it be continue to be entertaining when WOW has so much more to offer?

Come back in a few days and find out.

Find out about World of Warcraft http://www.worldofwarcraft.com/index.xml here

Find out about The Lord of the Rings Online http://www.lotro.com/ here:
Stuart :: 26. April 2007 @ 12:41 - Comments (0) - Lord of the Rings Online